Forza Motorsport 6


Forza Motorsport 6 is a racing game tied to a series of Forza games, it is the most recent one to be brought out, sixth Forza Motorsport and eighth installment in the Forza series. Developed by Turn 10 Studios and published by Microsoft for the Xbox One, its reviews are overly outstanding and show the game has potential. It includes new gameplay elements such as rain and night racing, giving the game better emersion and making it more realistic. As an addition, they added 70 hours of story mode game play, usually having a story with a car game is an added plus as players have an aim to complete the game.

Compared to Forza Motorsport 5, it has a large improvement in graphics and cars, their is 450 cars, thats twice as more than Forza Motorsport 5. The graphics in 6 are well improved and the motion graphics of the game are much smoother. Their are three different modes you can view when in a race, theres being in the car, then the back of the car and then the front, it is optional during races which one you’d choose.

One the screen there is multiple different things to keep your eye on, which could be seen as slightly clustered by some players. In the upper left hand corner, your place in the race is visible, as in whether you are first or second, etc. In the upper right corner you can see your overall time and the time you have spent on that one lap. The lower left corner shows what lap you are on and also a map, then in the lower right is a speedometer, keeping track of your speed.


Although having these things on the screen could be helpful, its slightly clustered. I believe my own Hud on my car game will be slightly different.


Architecture Moodboard

I created this moodboard as an inspiration for our first assignment, the London Festival Of Architecture posters. I will first be sketching ideas in my sketchbook then moving onto digital designs.


Adjustment Layers; Mini

During Keirans lesson, we had to change the colour of this mini by using adjustment layers. First you copy the background image and then make a selection using the quick selection tool. Once you have selected around the mini you save the channel as “mini” then proceed to colour in the mini of a colour of your choice. Once colouring it in you change normal to colour which will make the car look painted the colour you chose.

Fixing Blemishes & Content Aware

To fix a blemish on a picture, you can either use the spot healing tool or the Gaussian tool. During this activity the class used the spot healing tool to remove Morgan Freeman’s blemishes and the rig’s in the black and white photo.

The next part of the lesson we learnt how to use content aware, this is when you take an image that has something in it you don’t want and Photoshop will fill in the area of whatever is around it.

I first created a background copy then used the lasso tool to create a selection around the drink, I then proceeded to click edit, to fill and used content aware to remove the drink from the image.


Task 1: Racing Game Audio


Need For Speed: Most Wanted

Need for Speed: Most Wanted is a 2005 racing video game developed by EA Black Box and published by Electronic Arts. It is the ninth installment in the Need for Speed series. The game features street racing-oriented game play, with certain customisation options from the Need for Speed: Underground series. The game is succeeded by Need for Speed: Carbon, which serves as a sequel to Most Wanted.

Most Wanted has been released for Nintendo DS, Microsoft Windows, PlayStation 2, Xbox, GameCube, Game Boy Advance and is the first Need for Speed game released for the seventh generation console, the Xbox 360, as one of the system’s launch titles.

The game includes sounds which most car games have. The start of the game provides a movie-like scene of cars racing against each other, the sounds consist of non-diegetic and diegetic sound.

Diegetic sound is any sound presented as originated source within the screening world. Such as characters talking, the sound of objects moving or music coming from an instrument on the screen.

Forms of diegetic sound in the game I have chosen are:

  • Engine noises
  • Screeching
  • Crashing sounds

Non-diegetic sound is neither visible on screen nor has it been implied to present in the scene such as a narrators commentary and sound effects added for dramatic effect.

  • Mood music
  • Characters narrating

Most of the races in the game have music played over it, most likely to give the player more adrenaline whilst racing. Many car games include cut scenes to describe the story of the game to the player, these parts often have a music played behind the scene so the player doesn’t lose interest in the game whilst the cut scenes play.

Music played in Most Wanted are written by bands that aren’t very commonly known, mostly to not only bump up the bands population but also because the producers of the game enjoy the music and believe it fits in with certain parts of the game.

The main menu consists of multiple songs from different bands from different countries, however they consist of the same genre to keep a theme during the main menu.Screen Shot 2016-12-06 at 09.54.29.jpg

Then during the races there is an array of different genres, many metal and electronic songs. Some even feature bands that are fairly famous in their genres, such as Bullet For My Valentine who have released multiple albums and Avenged Sevenfold, both ongoing bands to this day. As the game was in 2005, this may have even helped them with their careers and collecting more fans to their fanbase.

Screen Shot 2016-12-06 at 09.57.04.jpg

Most of the time any other audio is diegetic and can be heard as surrounding sound. Having more realistic sound in a game adds to the atmosphere and can help the player become more involved in the game.

Overall the sounds of the game are very common to other car games and the creators thought carefully of the sound itself, focusing the game on something more realistic and development is also included in the 2012 game released in a few year times.